fatal error !!!

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marckuchiha
Posts: 1
Joined: 10 Aug 2010, 23:00

fatal error !!!

Post by marckuchiha »

well... recently i have been a problem with a game... every time that i play
windows displays a window... the game create an error code... i install
windbg to know more about the problem and this is the result:

*******************************************************************************
*
*
* Exception Analysis
*
*
*
*******************************************************************************

***** OS symbols are WRONG. Please fix symbols to do analysis.

***** OS symbols are WRONG. Please fix symbols to do analysis.

*************************************************************************
*** ***
*** ***
*** Your debugger is not using the correct symbols ***
*** ***
*** In order for this command to work properly, your symbol path ***
*** must point to .pdb files that have full type information. ***
*** ***
*** Certain .pdb files (such as the public OS symbols) do not ***
*** contain the required information. Contact the group that ***
*** provided you with these symbols if you need this command to ***
*** work. ***
*** ***
*** Type referenced: ntdll!_PEB ***
*** ***
*************************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Storm.dll -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
userenv.dll -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
wdmaud.drv -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
dsound.dll -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Mss32.dll -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
msvcr80.dll -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
mswsock.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
ws2_32.dll -
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************
*********************************************************************
* Symbols can not be loaded because symbol path is not initialized. *
* *
* The Symbol Path can be set by: *
* using the _NT_SYMBOL_PATH environment variable. *
* using the -y <symbol_path> argument when starting the debugger. *
* using .sympath and .sympath+ *
*********************************************************************

FAULTING_IP:
+646c6975
646c6975 ?? ???

EXCEPTION_RECORD: ffffffff -- (.exr ffffffffffffffff)
ExceptionAddress: 646c6975
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 646c6975
Attempt to read from address 646c6975

PROCESS_NAME: War3.exe

MODULE_NAME: Game

FAULTING_MODULE: 7c910000 ntdll

DEBUG_FLR_IMAGE_TIMESTAMP: 4a7c7eed

ERROR_CODE: (NTSTATUS) 0xc0000005 - La instrucci n en "0x%08lx" hace
referencia a la memoria en "0x%08lx". La memoria no se puede "%s".

READ_ADDRESS: 646c6975

BUGCHECK_STR: ACCESS_VIOLATION

LAST_CONTROL_TRANSFER: from 6f3a893a to 646c6975

FAILED_INSTRUCTION_ADDRESS:
+646c6975
646c6975 ?? ???

STACK_TEXT:
WARNING: Frame IP not in any known module. Following frames may be wrong.
0012fc60 6f3a893a 00000001 32f3262e 00000000 0x646c6975
0012fc88 6f3a9768 01300088 6f3a45a6 00000001 Game!GameMain+0x39f0ca
0012fc90 6f3a45a6 00000001 00000000 00000000 Game!GameMain+0x39fef8
0012fca4 6f3a50e4 00000000 00000001 012400a8 Game!GameMain+0x39ad36
0012fcb4 6f006715 6f007a6a 012400a8 6f632c2d Game!GameMain+0x39b874
0012fcb8 6f007a6a 012400a8 6f632c2d 32f32692 Game+0x6715
0012fcc0 6f632c2d 32f32692 01220098 01220088 Game+0x7a6a
0012fce4 7c92b289 00000004 00000001 0012ffb0 Game!GameMain+0x6293bd
0012fcfc 6f62f4f3 00000000 01220098 6fab1518
ntdll!RtlpUnWaitCriticalSection+0x22
00000000 00000000 00000000 00000000 00000000 Game!GameMain+0x625c83


STACK_COMMAND: ~0s; .ecxr ; kb

FAULTING_THREAD: 00000a38

FOLLOWUP_IP:
Game!GameMain+39f0ca
6f3a893a 8b7e30 mov edi,dword ptr [esi+30h]

SYMBOL_STACK_INDEX: 1

FOLLOWUP_NAME: MachineOwner

IMAGE_NAME: Game.dll

SYMBOL_NAME: Game!GameMain+39f0ca

DEFAULT_BUCKET_ID: WRONG_SYMBOLS

BUCKET_ID: WRONG_SYMBOLS

Followup: MachineOwner
---------


i need help please contact me if you know the solution to this problem ...
thanks

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